I had another blog entry planned and all but written today about the ‘Rule’ tree, but that’s going to be posted next week in light of last night’s work. I’ve been doing some upgrading of the visual appearance of the world map – it was looking rather monotonous, so I decided to add a coastline effect, some shading for height levels, and variation in the icon and coloring used to display land. I’m very happy with the coastline effect, though the height shading is VERY unsubtle at this point, with broad-brush gradients and no real mixing between terrain shades (which I intend to add today or tomorrow), but in principle, that’s a big change I’m moving for. So do please note this is in its very early stages, but here’s what things look like now (map size = small):
However, I then (entirely accidentally) switched the land coloring to be inverted, and got:
I rather like it. It certainly shows up the height shading much more clearly, even in the very basic form that shading currently takes. Rivers look a bit odd, and should probably have their colour changed, but I thought this was interesting enough to be worth posting about. Which does everyone prefer? Note that both are going to gain a lot more detail and subtlety in terms of shading of terrain – different types will blur into each other – and in terms of shading of height, as you can currently very clearly make out the height changes. However, with all that said – which looks better? I’m still undecided myself, so I’d like to open this up to some discussion.