IRDC US Roundup

A shorter update this week (but with a big conversation update next week), as I’ve spent the entire week at conferences! I was at DiGRA/FDG 2016, where I gave a talk in the PCG workshop about URR’s dialect generation…

… and then gave the deep play and dark play talk I previously gave at CGSA, and concluded with a live bullet hell demonstration, commentated on by the ever-marvellous Mike Cook, which went down really rather well. Lots of people said they felt it was the highlight of the conference and it got a pretty amazing amount of traction on Twitter. It was actually remarkably relaxing to play live compared to the same event at CGSA a few months before – it’s amazing how quickly just a single trial-run of a particular event can transform it from something quite nerve-wracking into something very comfortable.

After that, however, I flew to NYU for the 2016 US IRDC! Last year, as some readers might remember, I really wanted to visit Atlanta for the first US IRDC, but despite the incredibly generous offer of some financial support from a fellow roguelike developer, it didn’t work out in the end. This year, however, I made it across the pond and attended my first ever US IRDC! I gave my procedural dialects talk, fielded a pretty huge volume of questions, and then spent the rest of the day talking to the (rather good) turn-out of attendees. I’m keeping it brief this week as there’s so much otherwise stuff I to do today, but here are some pics:

Introduction from Kawa: 

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The awesome games collection of the NYU Game Centre:

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The highly amusing Dragon Hoard Income Tax simulator:

IMG_20160806_173714Issues with the amazing time-travel 7DRL by @humbit:

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Another talk…

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…and rather nice Japanese restaurant!

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For me, the two highlights were Jason Grinblat’s awesome talk on using Markov Chains to generate books in Caves of Qud, and Jeremiah Reid’s fantastic piece about his time-travel roguelikes and how to handle paradoxes and deal with some highly amusing bugs. It was a fantastic event with a strong turnout and loads of great talks. To anyone in the US who considered coming but didn’t make it – you were missed! I don’t know if I’ll be able to make it next year, but I’ll certainly give it a shot again, though it will depend on funding, jobs, all that other stuff. It’s always hugely enjoyable to meet the big names in the community, and as a developer to meet people who want to meet me, and I can’t recommend it enough. Hope to see some more of you there next year! Next week: more sentence and dialect generation!

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