“Ultima Ratio Regum is one of a few ambitious, long-term projects which I think represent the most exciting things about indie game development, about PC games, and about what technology can do for the games of tomorrow.”
– Graham Smith, Rock Paper Shotgun
Uncover an intellectual conspiracy to rewrite history in the most culturally, religiously and socially detailed procedural world ever generated.
Ultima Ratio Regum (“the last argument of kings”) is a ten-year project, of which 3.5 years have been finished via coding part time whilst completing my doctoral work. It’s a game which aims to integrate thematic content on historiography, philosophical idealism and the rise of modernist grand narratives, with the deep, complex and challenging gameplay one expects from a “classic” roguelike (and, of course, an ANSI display and permadeath). Set approximately around the Scientific Revolution, the objective of 2015 is to finish all remaining worldbuilding (done!), and begin to integrate early gameplay focused around strategic choices, NPC interaction, and hopefully combat too.