First off, thanks for clicking this page, and liking this grand project enough to want to contribute. There are two ways you can do this:
Spread The Word
I am programming URR for my own personal interest, to contribute something to the world of games which has meant so much to me over my life, to move procedural generation into new and uncharted waters, and to hopefully push the boundaries of (independent) games in a slightly more thematically-dense direction and attain the kind of academic/game crossover that Umberto Eco or Thomas Pynchon, for instance, do with academia/literature. I’m not saying I’m there yet! But that’s the goal.
Therefore, rather than donating money, if you want to contribute the best thing you can possibly do is spread the word. Start a thread on your preferred forum, contact a games journalist or website you think might be interested, contact me for an interview if you are a games journalist or a website (or, at least, the human biomass that constitutes that website), tell your friends, tell your local games academic who you think might be interested, follow me on Twitter or Facebook and spread my posts, or anything of that sort.
Donate To My Survival
If you’d rather offer me some currency instead of contributing to my accumulation of social capital (a desire that, as a sociologist, I quite understand), please click the button below. As of December 2014 I’m taking a year (give or take) to work on the game full-time entirely from my own savings, any bit of support is hugely appreciated, and will get you a mention in the “Acknowledgements” part of the main menu in-game (in a new, snazzy Acknowledgements section I’ll be adding in 0.7). If so inclined, you can donate via Paypal at this button:
If the response is sufficiently positive, I may consider starting a Patreon in the future – please let me know if you’d be interested in supporting something of that sort. Whichever you choose, thanks! Any feedback you have on the site, the game, or anything else, can be sent to my email at mark at this domain.