0.2.1 Released!

Just a quick entry today to say that version 0.2.1 has been released – it contains the resources map; fixes to all (I think) the bugs people identified; the ability to export the maps you create (‘X’), and a few other small features. This will be the last release until 0.2.2, if I do make an intermediate release between this and 0.3.x, or if not, then it is the last release before 0.3.x. Of course, on the off-chance I have introduced some game-breaking bug I haven’t spotted, I’ll fix that, but otherwise I hope you enjoy creating planets, worlds, and wandering around them. Blog entries will now roughly alternative between weekly and fortnightly depending on how busy I am with academic work, but will (as ever) return to weekly as we get closer to the next release.

Enjoy: http://www.ultimaratioregum.co.uk/game/downloads/

Version 0.2 Released!

Version 0.2.0 of Ultima Ratio Regum has been released! Find enclosed a guidebook, new world generation, sixteen skill trees, options, controls, saving and loading, multi-square trees, a thousand bug-fixes, and two massive secrets I’ve been keeping back until now. You’ll know them when you see them. Let me know what you think – and enjoy!

Click here to go to the Downloads page

Alpha 0.1.0!

The time has come. A year and three months of work has come to fruition (at least, in its first alpha version) today.

Alpha 0.1.0 can now be downloaded HERE!

After a lot of bug hunting, there are very few remaining, and even fewer that actually cause a full crash rather than just the game functioning peculiarly. If it crashes, please email me at mark at this domain (or post in comments) with the bug info; I’d like to get a few fixes out pretty quickly, I think.

In the mean time, be sure to check out everything; world generation, saving maps; be sure to use the ‘Look’ function (‘L’) to examine everything, as there’s a fair bit of detail. You can equip, drop, pickup, wander around the world, go climbing, swimming, and encounter a bunch of foul creatures. If you die and restart, there may be a bug or two there, so you might want to just reload the program in that case. Also, trying to close the program while you’re in the early menus is a bit buggy; you need to have a world generated, or choose the ‘Quit’ option in the main menu to exit. The ‘contributors’ list on the acknowledgements page lists those who have donated (some other reward may come later, apart from acknowledgement and my eternal gratitude; who knows?!); the guidebook page will soon be expanded to a full game manual, but for now just lists keys; chunks of the map load and save, but you cannot yet save a full character; wolves appear in packs, while Cyclopes/Dragons will be on their own, or export the map and see what worlds you can generate…

Anyway, enough rambling. Enjoy; there’s far more info on the download page about the current features. I hope, for a first alpha, it’s not half bad – do let me know what you think. The focus for 0.2.0 is going to be on improving combat, and adding in more game mechanics – 0.2.0 should be out in a couple of months. For now, I’m shifting back to academic work for a while, but blog entries will continue (fortnightly or weekly, depending on their size) – I had a request for the programming and mechanics of z levels, so that’ll be coming in the near future.